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You are rich with life experiences, but have had trouble trading them for goods and services.\u003c\/p\u003e \u003cp\u003eIt's time to seek your fortune, or anyone's really — whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying \"Gone Adventuring\". Then you put up another sign, saying \"Beware of Dog\", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Adventures\u003c\/strong\u003e\u003c\/em\u003e, the ninth addition to the game of \u003cem\u003eDominion\u003c\/em\u003e, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. 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It no longer has Basic cards and thus is no longer a stand-alone expansion; to expand to 5-6 players, use Base Cards.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eDominion: Intrigue (Second Edition)\u003c\/em\u003e replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the \u003cem\u003eDominion: Intrigue Update Pack\u003c\/em\u003e. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112892649772,"sku":null,"price":33.69,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/rio532_1.jpg?v=1791398698"},{"product_id":"dominion-2nd-edition","title":"Dominion 2nd Edition","description":"\u003cp\u003e\u003cem\u003e\"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'\"'\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eDominion\u003c\/strong\u003e\u003c\/em\u003e, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can \"buy\" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eDominion\u003c\/em\u003e is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the \u003cem\u003eDominion: Update Pack\u003c\/em\u003e. The rulebook has been rewritten, three cards have mild functional changes (\"you may\" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eDominion: Update Pack\u003c\/strong\u003e contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112892748076,"sku":null,"price":41.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/img_6198_b5c0b0022a1db469d8376b9826d71b14_1.jpg?v=1791398704"},{"product_id":"dominion-renaissance","title":"Dominion: Renaissance","description":"\u003cp\u003eIt's a momentous time. Art has been revolutionized by the invention of \"perspective,\" and also of \"funding.\" A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.\u003c\/p\u003e \u003cp\u003eThis is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112892846380,"sku":null,"price":35.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/x000v9dt7l.jpg?v=1791398711"},{"product_id":"dominion-nocturne","title":"Dominion: Nocturne","description":"\u003cp\u003e\u003cem\u003eGame description from the publisher:\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eYou've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Nocturne\u003c\/strong\u003e\u003c\/em\u003e, the 11th expansion to \u003cem\u003eDominion\u003c\/em\u003e, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eDominion: Nocturne\u003c\/em\u003e is a part of the Dominion series.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112892944684,"sku":null,"price":36.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/85e5fc_fd8af5c1b6a64ae4a4281eb1641390bb_mv2.jpg?v=1791398715"},{"product_id":"dominion-prosperity-2nd-edition","title":"Dominion Prosperity 2nd Edition","description":"\u003cp\u003e\"Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-sized statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbours that must be conquered.\u003cbr\u003e But this time, you'll conquer them in style.\"\u003c\/p\u003e \u003cp\u003e\u003cem\u003e—description from the back of the box\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003ePart of the Dominion series.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Prosperity (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112893075756,"sku":null,"price":38.89,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/DominionProsperity.png?v=1791398719"},{"product_id":"dominion-seaside-2nd-edition","title":"Dominion Seaside 2nd Edition","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Seaside\u003c\/strong\u003e\u003c\/em\u003e is an expansion to both \u003cem\u003eDominion\u003c\/em\u003e and \u003cem\u003eDominion: Intrigue\u003c\/em\u003e. As such, it does not contain material for a complete game.\u003c\/p\u003e \u003cp\u003eFrom the back of the box: \"All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.\u003c\/p\u003e \u003cp\u003eOne day, all the rivers will be yours.\"\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Seaside (Second Edition)\u003c\/strong\u003e\u003c\/em\u003e contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112894779692,"sku":null,"price":34.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/203788-0-0500-epitrapezio-paixnidi-dominion-seaside-2nd-edition.jpg?v=1791398725"},{"product_id":"dominion-menagerie","title":"Dominion: Menagerie","description":"\u003cp\u003eDominion, that's what you're trying to achieve. This time with animals! They each have a lesson to teach, whether it's how to spit really far or what kind of grass tastes the best. It's a lot to keep track of, but you're like an elephant: you remember everything. And you're afraid of mice. You've taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven't managed it, so you're working your way up, starting with dogs. So far so good; the dog hasn't bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn't get that fox you wanted, but it was probably bad anyway. Now you've got some camels, which are just as useless for sewing as you'd been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Menagerie\u003c\/strong\u003e\u003c\/em\u003e, the 13th expansion to \u003cem\u003eDominion\u003c\/em\u003e, has 400 cards, with thirty new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return. You need the basic cards and rulebook in order to play \u003cem\u003eDominion: Menagerie\u003c\/em\u003e, which can be combined with any other expansion in the game series.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112894812460,"sku":null,"price":35.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0744\/9962\/1164\/files\/RGG591_1_b91b8f84-8bb3-4c3c-a6b2-01d773d720aa.jpg?v=1791398731"},{"product_id":"dominion-empires","title":"Dominion: Empires","description":"\u003cp\u003e\u003cem\u003eDescription from the publisher:\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003eThe world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.\u003c\/p\u003e \u003cp\u003eIt's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world — especially given how much of the world you already have.\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eDominion: Empires\u003c\/strong\u003e\u003c\/em\u003e, the tenth addition to the game of \u003cem\u003eDominion\u003c\/em\u003e, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.\u003c\/p\u003e \u003cp\u003ePart of the Dominion series.\u003c\/p\u003e","brand":"Tabletop Cards \u0026 Games","offers":[{"title":"Default Title","offer_id":54112894910764,"sku":null,"price":40.39,"currency_code":"USD","in_stock":true}]},{"product_id":"dominion-allies","title":"Dominion Allies","description":"\u003cp\u003eIt's a celebration! People are dancing in the streets, and riding horses through the dance halls. You've finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they'll run, well, the usual color — let's not focus on what color the streets run. The point is, there's peace. Sure, negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks, too, though. They've given you skulls to drink mead out of and spices to get rid of the skull aftertaste. 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